/** (you may delete this comment).*TreeParams = {**  OPEN_MULTIPLE_MENUS  :  boolean*                           if true, more than one menu can*                           be open at a time. Otherwise,*                           opening a new menu closes any*                           open menu.*  *  *  TIME_DELAY           :  int*                           How slowly a menuNode collapses*                           in milliseconds. (0 to 100).*  *  *  OPEN_WHILE_CLOSING   :  boolean*                           If OPEN_MULTIPLE_MENUS is false,*                           OPEN_WHILE_CLOSING will simultaneously*                           open a new menu while closing the*                           currently open menu.*                           *                           *  IMG_EXT              :  Object {*                        img file nomenclature: "menuicon.gif"*                        "<menuicon>" + "" + ".gif" *      *                        "<menuicon>" may change for each image.*                         f you don't want the image to change, *                         use and empty string, or "".*      *                        OVER       : String *                                      Icon appearance in mouseover state.*                                      "<menuicon>" + IMG_EXT.OVER + ".gif" *      *                        DOWN       : String *                                      Icon appearance in menu open state.*                                      "<menuicon>" + IMG_EXT.DOWN + ".gif" *      *                        DOWN_OVER  : String*                                      Icon appearance in mouseover in menu*                                      open state.*                                        "<menuicon>" + IMG_EXT.DOWN_OVER + ".gif" *                        }*   *   *   *   *   // for backwards compatibility with an older version of AnimTree.*  ICON_TYPE_INDIVIDUAL  : boolean*                           If false, then OPEN_MENU_ICON, OPEN_OVER_MENU_ICON,*                           and CLOSED_OVER_MENU_ICON are used instead. *                           *                           If true, each button may have a different *                           icn for all four states; closed, closed-over, *                           open, and open-over. If true, you can omit *                           CLOSED_OVER_MENU_ICON, OPEN_MENU_ICON, and *                           OPEN_OVER_MENU_ICON.*  *  *  *  CLOSED_OVER_MENU_ICON : String*                           When ICON_TYPE_INDIVIDUAL is false, this is the*                           src for a closed menu's icon when buttonOver is called.*  *  OPEN_MENU_ICON        : String*                           When ICON_TYPE_INDIVIDUAL is false, this is the*                           src for an open menu's icon.*  *  OPEN_OVER_MENU_ICON   : String*                           When ICON_TYPE_INDIVIDUAL is false, this is the*                           src for an open menu's icon when buttonOver is called.* }*/TreeParams = { 	OPEN_MULTIPLE_MENUS	: true,		TIME_DELAY          : 1,	OPEN_WHILE_CLOSING	: true,	OPEN_INSTANTLY		: false,		IMG_EXT	: {		OVER		: "-over",		DOWN		: "-open",		DOWN_OVER	: "-open-over"	},		ICON_TYPE_INDIVIDUAL  : false,	// if ICON_TYPE_INDIVIDUAL is true, then you can ignore these.	CLOSED_OVER_MENU_ICON : "/libreriaIMG/menuicon-over.gif",	OPEN_MENU_ICON        : "/libreriaIMG/menuicon-open.gif",	OPEN_OVER_MENU_ICON   : "/libreriaIMG/menuicon-open-over.gif"		};//-----PERSISTENCE USER PARAMS--------------/** * LISTENER_SCRIPT_SRC is the supporting file for browsers that  * support neither addEventListener nor attachEvent. * Change LISTENER_SCRIPT_SRC to point to global.js on YOUR server. */var LISTENER_SCRIPT_SRC  =  "../../js/global.js";/** * PERSISTENCE_MILLIS - int  * How long to save the tree state between visits. */var MS_PER_DAY  =  1000 * 60 * 60 * 24;var PERSISTENCE_MILLIS  =  1 * MS_PER_DAY; // 1 day//-----END PERSISTENCE USER PARAMS--------------// this function fires onload.fireOnload( function() {	// Change the parameter "nav" to match the id of your tree.		//saveTreeOnUnload("nav");		//restoreTreeState("nav", null);});
